Stair Paths

This project includes Houdini and Unreal Engine project files to procedurally construct game ready stair pathway structures as displayed in the video above. The procedural generation of this model is based on an polygonal curve input. In addition, the node network will produce point locations for static mesh instancing in Unreal Engine as well as set up correct UVs and simplified box collisions for smooth player-world interaction.
Base Shape
input curve for the digital assethoudini digital asset output
Adaptive Arch + Procedural Stairs
procedural geometry stairs houdini 
procedural stairs houdini curve
In Engine Editing
houdini engine procedural modelingprocedural content generation environment building
Box Collision for Unreal Engine + Procedural Trim Sheet UVs
procedural game-ready box collisionprocedural UV mappring for trim sheets